Rise of the Gi-sistance The End of the End
July 27 - July 28, 2024
Site was Camp Blanchard Y Camp - Sutton, MA.
Event Holders were Patrick Bobell, Eric Willisson.
Event Description
### OOC This 24-hour-live war questing event is a showdown over a decade in the making, with a storyline spanning two dozen events! We're planning for it to be intense in a good way, and if our players are successful it will be due to an impressive showing of cumulative and in-the-moment cooperation and effort. This event will feature war maneuvers like at Queen of Hearts/Green & Gold, plus questing and story and special overarching war mechanics, nonstop from event start to event end. If you'd like to take part in this historic finale and haven't been following along, don't worry! The IC note from Warlord Saka below gives you all the context you need to jump in and play. If you'd like to do some reading, however, several of our players over the years have recorded details of the story in the [Library of Ivory](https://library.cityofivory.org/2211/The-Risen-Kingdom) and [View from Valehaven](https://viewfromvalehaven.blogspot.com/search/label/Risen%20Kingdom), there's a brief summary on the [Chim website](http://chimeron.realmsnet.net/storylines/#risenkingdom), and asking around Realms spaces online will likely yield more stories and information to help connect as many dots as you'd like. ### IC Fellow adventurers, We repelled the Risen Kingdom invasion with great effort several years ago. They still occupy the plane of Gi as a launching point to invade and consume even more worlds. Since our first visit in 1019 the people of Gi have formed a resistance to take back their world from the Fallen King (a revived god in the body of a mortal child who rules the Risen Kingdom with corrupted Void Magic). The Gidan Resistance has a plan to collapse all magical void corruption from this reality into the plane where Void Magic originated, but the final step must be taken in the heart of the enemy's capitol city. Based on the scouting intel from small teams of adventurers crossing over from the Realms, our best bet will be to hit hard and fast to disrupt or destroy enemy weapons and assets before they can be leveraged against us. Significantly, this will largely be without the aid of deities and magical artifacts from the Realms. Gi is a hostile environment and those traveling there from the Realms have thus far experienced a loss of connections to gods other than Vesta, and suspension of any magical artifacts' powers. Fortunately, personal spells and the material properties of special weapons remain effective on the other side of the portal. I am mobilizing a large portion of Chimeron's standing military and reserves to commit about 26,000 professional and mustered militia to this fight. A large staging ground and supply routes near the portal to Gi are prepared should any of your nations be willing to send combatants, supplies, or logistics personnel to aid with the war. If you accompany our forces yourself, you will be able to fight alongside them, help direct their tactics on the field, boost morale, take on stronger enemy units than regular soldiers could stand against, and use magic to maximize Risen Kingdom losses while minimizing our own. Everyone and everything we bring to this fight will matter. One more hero on the field could mean hundreds of lives saved, or even the difference between success and failure. This is not a lighthearted quest through the woods or a dungeon dive for another magic item. This is an all-out war to return a ravaged world to its people. It will be exhausting, and it will likely be costly. But if we are successful here, it will also be the definitive end of a powerful, insatiable evil. It is time to tear the Fallen King down. Warlord Saka
Event Wrap-up
The Risen Kingdom has fallen, and the Fallen King is with the All. Jack has been channeled into a body that spent centuries living in Gi without him. The old gods of Gi are missing. Some troops affiliated with Fae, Chimeron, and Blackwood did not make it through the portal before it closed, but between large and well-organized healer corps, some small-scale portal magic, and the beginnings of a regrowing Fae, miraculously, it seems that just this once, everybody lives. While easy movement between the Realms and Gi has been shut off with the closing of the Void portals, very few places in the Realms multiverse are truly inaccessible. A few adventurers stayed behind to aid in their armies' return home, to figure out what to do with the shattered remains of the land's gods, and to transition power of rule to the freed inhabitants of Gi. The final pages of this book are being turned, and the back cover is soon to close. ((If you wish to weigh in on ways your character interacts with Gi as it begins the long process of recovery, the normal (once-per-event, delivered at the event) Story Shard system is always available, and RTC is happy to help you write an epilogue through the next 2-3 Chimeron events' Story Shards.)) —---------------------------------------------------------------------------- Satisfying endings are always bittersweet. This story has gone on long enough to see my nation within Chimeron form and triple in size, our fearless leader get married and have a child, the end of the Bedlam War, many of our members receive various honors within the Realms, a global pandemic, and even mass movement from mailing lists to other social media. Along the way, the characters and tales manifested as children's games in the middle of the night, dreams about living through the enemy's eyes, creation of a new Unchanging Place in Faerie, a vessel for bodily navigating the Dreaming, an invasion-ending battle with an unconditional surrender, a 4D escape room, venturing into a new and desolate world, several weekends exploring an enormous quest built in Minecraft, multiple expeditions of demiplane hopping, and now, finally, a conclusive war. Rua Thar Cinn has grown and changed along the way, always pushing ourselves out of our comfort zones to try new and unusual things. Unsurprisingly, things did not always work out, and that continued through our final event. We are eternally grateful to everyone who has kept showing up to participate and see what else we would endeavor to pull off. We hope that even when we fell short of our intended targets, we were still aiming high enough that where we landed was novel, fun, interesting, and exciting for those of you who joined in on the experiments. The story of Jack and the Risen Kingdom and the Realms has gone on for so long that, for the past several years, it was quite frequent that when players approached me with divinations or other research about the past, I was able to give answers just by remembering encounters we had actually run, earlier in the story. I hope that the answers felt that much more lively as a result. It will take a long time for me to realize that when I am reminiscing about something that happened at one of our events, I no longer can take that as inspiration for what might happen next. It's done now: the book is finally closed. I will treasure the memories, and take inspiration into whatever I run next, but this story in particular has no more continuity to add to. This event in particular was a monumental effort to pull off. It was important to us to make an ending with good closure possible, though not guaranteed. Deepest thanks to our absolutely vital NPCs: Greg, Josh, Diana, Shane, Mike, Neil, Nate, Maria, Grace, Tim, Charlie, Tony, Arthur, and Madison. Thank you for bringing our ideas into the world! In addition, enormous thanks to the players who crossed over to the Western Flank because we were so short-handed: Abe, Ryan, Justin, and Zack, you helped the rest of the players have a more exciting experience and kept the event running. Thank you to our friends and partners who bore with us in the grind to create this event. And especially to Grace for your creation of the Shrieker masks, the 6-foot diameter Soul Orb, and the dozens of new Void Corruption Nodules, among other things. Thank you to Becky Baron, not just for feeding the other players at this event, but for your dedicated NPC role as Agent (the number will have changed again, of course) of the Subtle Thread over the years. You brought a special flavor of eccentricity to our story at well over a dozen events that helped expand its reach and gave new angles for players to enter from. From the rest of Clan Rua Thar Cinn, thank you Aaron, for coming up with this idea in the first place more than a decade and a half ago, and then sharing it with the rest of us, letting us make it our own. It was a privilege to get to write the middle and end. And finally, thank you to all our players, at this event and all through the years since the 2013 Storytellers. (And even further back to Aaron's earliest breadcrumbs showing up as early as 2007 or before.) With 3 PC-organized weeknight planning calls, 101 story shards submitted and answered, and over 5400 messages sent in the event forum channel alone, it was incredibly heartening to see how much care went into this event on the other side of the curtain. It was wonderful to see so many of you turn out this past weekend, whether you were deeply invested in saving the people of Gi, slaying the Fallen King, saving the child Jack, or just there to support friends who were involved in this finale. Thank you! - Eric Willisson, on behalf of Clan Rua Thar Cinn As a coda, for those who played with some of the more esoteric parts of the Risen Kingdom's story: Your character may, out of curiosity, attempt to reach out to the Void in the ways you may have been taught or learned through your own experimentation. You will find that though your awareness of the nature of all things to come to an end has not been diminished, the strange "closeness" that meant you could not only visualize it, but reach out to it, to draw it into yourself and shape it at risk of corruption, is gone. It now sits as far away as the stars in the sky, or the deepest parts of the ocean, able to be imagined but not, for most people, touched. While the great works done with it will no longer be possible, there are surely other ways to accomplish them in a world of magic, and the risk of a Void-corrupted force like the Risen Kingdom and their Fallen King has been eliminated forever.
Player Reviews
Log in to view player reviews.